Re: Overlords - Game Thread. (playing)
right now today or tomorrow someone should post a list of every vp
they are ALL WRONG on the map... it's not fair to have victory conditions no one is sure of... someone should compile a list of every capital and every noncapital yet "special" fort
many vp's have no forts and many capitals have no vps
a list like this would certainly make it easier for an overlord to take advantage of the whole stopping a victory by someone else with a gatestone perk...
there should be no punishment for killing an overlord i don't think.... killing an overlord isn't a gift to be balanced with a punishment it's a chore that should be rewarded with all those special gem sites? (plus other overlords know about those gem sites?)
I think that perhaps overlords should be able to use their prophet OR their god... (2 isn't much more than 1 and would help them out a lot especially if their god dies? i think the overlords doing badly are doing so because of a god death???)
I don't really think that overlords should be able to accept provinces in trade and breach the rules... however maybe the rules should be more lax so that it is easier for them to make attacks?? perhaps god, or prophet, or gatestone (that's 3attacks per turn max all with unique irreplaceable risks?) or maybe just god or gatestone? or maybe just god OR gatestone equipped to prophet....
or maybe baalz and atul are doing so well that the overlords should just not have picked tein chi or machaka because tein chi and machaka are awful nations? (machaka is awful tein chi is mediocre....)
wasn't pythium supposed to be the overlord instead of tein chi? what happened there? also DRP admitted to everyone he was picking a bad overlord nation to challenge himself intentionally
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