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  #1  
Old December 4th, 2009, 02:20 AM
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LupusFatalis LupusFatalis is offline
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Default Re: Overlords - Game Thread. (playing)

The victory conditions are stated clearly, or maybe I'm mistaken:
Normal: Must hold 5 Castles (4 of them must be capitals, 1 must be an overlord fort) at the same time for 3 consecutive turns.
Overlord (Option A): Given all other overlords are dead, he must hold 5 Capitals at the same time for 3 consecutive turns.
Overlord (Option B): Must hold 10 Capitals at the same time for 3 consecutive turns.

Consider this "metric" of yours is: Lets say a minimum of 7 turns with 0 resistance. That is to say if I played by myself 7/(33+7) or 17.5% of the game. Or perhaps we should look at it as 40/33, i.e. if I had ~21% more turns than everyone else. That's a pretty significant handicap.
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Old December 4th, 2009, 05:23 AM

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Default Re: Overlords - Game Thread. (playing)

I did start with the intention of making victory conditions pretty obtainable. I have the feeling if I do start another overlords game I'm going to have to make them even lower. I'm starting to think they may be just a little bit too high. Maybe not, it depends on how much the rules do or do not change.

I guess my wording in the OP may be a little imprecise. All the victory conditions lupus pointed out are correct. For a normal, taking one of the overlord starting forts counts as a capitol (you're right, this really was not clear). Yes, this means that you can take an overlord's capitol and one of his starting forts and it will count as two capitols as far as victory conditions are concerned. However, for an overlord the starting forts of other overlords do not count (aside from the capitol). Does that answer your questions?

Hopefully this is early enough in that, now that it's clarified, there won't be some sort of scandal someone wins with two forts from the same overlord.
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Old December 4th, 2009, 11:21 AM

LumenPlacidum LumenPlacidum is offline
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Default Re: Overlords - Game Thread. (playing)

Every one of an overlord's forts counts as a capitol?! Holy crap, victory is pretty close for a number of people then.

If you do continue in this line of games, there needs to be more of an incentive for normal players to not just team up against an overlord. Starting with some extra territory is valuable, but the restrictions on attacking prevent overlords from being able to fight on multiple fronts. As it is, overlords are pretty powerful, but they can't address the problem of alliances of enemies. Perhaps if overlords had something that they could give to normals at no cost to themselves, that would help the normals. It would encourage people to work to become the overlord's "favored" minion, and betrayal would strip that benefit.
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Old December 4th, 2009, 02:14 PM

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Default Re: Overlords - Game Thread. (playing)

LupusFatalis Pmed me with this.

Quote:
An overlord's capital counts as either an overlord starting fort or a capital, but not both at the same time. Non-capital overlord forts do not count toward the capital count. That is to say the most possible castle quantity (toward victory) that can be obtained from a single overlord is 2.

That is that correct, no? If so post it so we don't have to hear any more nonsense on victory conditions, hehe.
Okay, here we go.

IF YOU ARE AN OVERLORD: Those extra starting forts you had do not mean anything to you, they are just a perk of being an overlord. They contribute nothing to YOUR victory conditions.

IF YOU ARE NOT AN OVERLORD: The extra forts that overlords STARTED with count as capitols as far as your victory conditions are concerned. Forts they built after the start mean nothing to you and have no more value than any other fort. A fort only counts ONCE, whether it is a capitol or a non-cap starting fort, it is never worth more than one victory point. And finally, all forts that an overlord started with are worth one vp to any normal who captures them. That is to say, if you own an overlord's capitol and both forts he started with, combined they are worth 3 VPs.


Lumen: I think I've already said this before, but if I start another overlords-themed game in the future I am almost certainly lifting restrictions on how overlords are permitted to attack, because at present I think they are too vulnerable to certain situations and they can be put into positions where they can be stuck fighting someone for an incredibly long period of time when they could just roll over and crush them in their sleep. I'd like to change that.
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