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February 28th, 2010, 05:52 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Kingdom of Angmar - Version 0.5 available
Quote:
Originally Posted by LumenPlacidum
Is it possible to mod in a unit with the Corruption ability? I can't find it in the modding doc.
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#copystats, but IIRC, there are only two guys in dom3 with that ability. The Lord of Hell with a screaming mouth for a crotch and one of the grigori.
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February 28th, 2010, 09:29 PM
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Second Lieutenant
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Join Date: Jun 2009
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Re: Kingdom of Angmar - Version 0.5 available
Quote:
Originally Posted by Burnsaber
Quote:
Originally Posted by LumenPlacidum
Is it possible to mod in a unit with the Corruption ability? I can't find it in the modding doc.
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#copystats, but IIRC, there are only two guys in dom3 with that ability. The Lord of Hell with a screaming mouth for a crotch and one of the grigori.
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I think(hope) it's for the 'corruptor' version of the Sauron pretender.
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March 1st, 2010, 12:09 AM
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Sergeant
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Join Date: Jan 2009
Posts: 255
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Re: Kingdom of Angmar - Version 0.5 available
Yeah, that's the idea. I'm not sure I like the fact that it seems to be impossible to get the ability and not have flight come along with it. But yeah, the pretender chassis is the "Giver of Gifts" (the form in which Sauron forged the rings of power, 'Annatar'). It will have a forge bonus of 25% and hopefully the Corruption ability. I wasn't planning on giving him the ability to fly, so I might have to make him change form between a male and female form to be able to seduce like a succubus and get whoever. Clearly, this chassis is going to have to be very expensive.
The video card on my main computer may have melted, so I might be a while with the next update. I hope I can grab my files from there, I was starting to work on a kick-*** sprite for the Dark Lord pretender chassis. That's going to be quite the SC option.
I've decided to make another limiting factor of the nation (all the nations of this line that I design, actually) that they can only pick from the Sauron (or Morgoth, for EA) pretenders. It shouldn't be so bad, since I'll have a bunch of themes for them.
Aside from the Giver of Gifts and Dark Lord, there will be the Lidless Eye immobile pretender, who will lower unrest in his province. The Necromancer Shade, who will be a pretty typical rainbow mage, with ethereality thrown in. Finally, the Master of Forms will have the option of being a vampire form, a bat form, or a wolf form.
I'm considering an EA chassis to represent Morgoth (other than the same Dark Lord above) as "Dissonance in the Music" which would have tiny combat stats, a huge stealth score, and would generate a ridiculous amount of unrest in his province, as well as reaping a small amount of the population.
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March 1st, 2010, 10:12 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Kingdom of Angmar - Version 0.5 available
Quote:
Originally Posted by LumenPlacidum
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I've decided to make another limiting factor of the nation (all the nations of this line that I design, actually) that they can only pick from the Sauron (or Morgoth, for EA) pretenders. It shouldn't be so bad, since I'll have a bunch of themes for them.
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Uumm. As far as I know, it's not really possible to edit out the automatic vanilla pretenders without disabling them from all nations. I guess you could houserule it, thought.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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The Following User Says Thank You to Burnsaber For This Useful Post:
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March 1st, 2010, 04:30 PM
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Sergeant
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Join Date: Jan 2009
Posts: 255
Thanks: 15
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Re: Kingdom of Angmar - Version 0.5 available
Haha, really? Oh well, no biggy.
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