.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #17  
Old April 10th, 2010, 01:06 AM
Atreidi's Avatar

Atreidi Atreidi is offline
Sergeant
 
Join Date: Sep 2007
Location: Rio Bravo, Mexico
Posts: 247
Thanks: 4
Thanked 1 Time in 1 Post
Atreidi is on a distinguished road
Default Re: Mod that disables all recruitable units - All Commander/Summons/PD Mod...

Quote:
Originally Posted by Foodstamp View Post
Atreidi,

No one really gave you a road map to what you are wanting to do. It would take a lot of work but it would basically work like this:

You would need to select and clear the nations and add the commanders back:

#selectnation 1
#clearrec
#addreccom 1
etc...
(You would also need to modify the starting magic sites if they allow production of non-commanders. This can be done by overwriting the site's slots or by making a new site with a similar name giving it the attributes you desire)

You would also need to identify the commanders that spawn units and redo their abilities using mod commands.


Then you would need to modify the map file and change the populations for the provinces to an erroneous number. If you want to keep the commanders for the provinces, you could create magic sites that allow recruitment of the commanders and place them in provinces manually in the map file.

That should meet the requirements you are looking for, unless you want to eliminate summoned non-commanders as well. That would be a simple matter of selecting spells that produce non-commanders and disabling them through mod commands.

After all this, you will still get units from militia events or access to them through mercenaries. Also, random events would still spawn barbarian hordes etc.

Yea. THAT is the reason I wanted to see if someone had already done it or to give someone the idea and have him work on it.

I had an idea of how to do it but it would take a very long time to do it. Any one interested in getting this started?
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:48 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.