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Randomocalypse - 5 players, randomly generated nations - Squirrelloid wins! - .com.unity Forums
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Old October 28th, 2011, 02:45 AM

elmokki elmokki is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Nations being generated

Quote:
Originally Posted by Lung Drago View Post
Teh random nation generator still has a lot of space to improve, since some combinations I have just witnessed are a waste of unit's abbilities or outright illogical for a serious game (having move 3 units is not so great when you have no move 3 commanders, isn't it? Or what real use is having a selection of 2 archer cavalry, when one is clearly superior to the other with only a slight difference in resources cost?).
Then again some vanilla nations do have similiar "problems" more or less. I wouldn't be too worried if a nation gets couple of units (out of 6) that they will never recruit. An another issue is if the nation gets a powerful (powerful from the program's viewpoint) troop lineup and all the heavy infantry is utter crap or something.
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UnitGen - randomly generated nations with randomly generated sprites
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