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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old April 24th, 2012, 06:41 AM

bbz bbz is offline
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Default Re: Conceptual Balance Mod v1.92

Yea I assume its harder to actually make decoys for it. If someone has fire resistant army + 2-3 commanders wielding it attacking from the back. 16 AP on a AOE-8 seems to be quite a lot. (a possible suggestion tune it down to 8AP(as much as flaming weapons iirc) instead of 16) this way its not gonna be an army killed just a chaff killer.
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