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April 24th, 2012, 12:50 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
What goes around comes around.
Well it was a diverse little army but we've had mutiny almost every step of the way so now only those true of heart and purpose remain.
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April 24th, 2012, 12:19 PM
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
Quote:
Originally Posted by 3V4JKZ2
Quote:
This game has included some of the worst play I've seen.
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Well, it does include the word newbie in the title.
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I do not think he was talking about the new players here.
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April 25th, 2012, 08:08 AM
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Sergeant
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Join Date: Mar 2011
Posts: 210
Thanks: 29
Thanked 16 Times in 13 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
Sorry again, this time I had no internet. Hopefully no more problems!
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April 26th, 2012, 09:52 AM
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Sergeant
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Join Date: Mar 2011
Posts: 210
Thanks: 29
Thanked 16 Times in 13 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
Acro, what's up? Are we at war? Were we at war before I started subing? What's with the whole siegeing my castle thing?
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April 26th, 2012, 10:02 PM
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Corporal
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Join Date: Feb 2011
Posts: 64
Thanks: 0
Thanked 1 Time in 1 Post
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
I am so confused. I though undead melted without undead leadership, but ermorian undead horsemen are apparently unaffected? Such a waste of seeking arrows.
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April 27th, 2012, 12:51 AM
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Sergeant
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Join Date: Mar 2008
Posts: 220
Thanks: 19
Thanked 10 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
Quote:
Originally Posted by kennoseishin
I am so confused. I though undead melted without undead leadership, but ermorian undead horsemen are apparently unaffected? Such a waste of seeking arrows.
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I haven't checked the turn file yet, but its possible you attacked a province that still had some mound kings in it. They look identical to undead horsemen.
Or maybe I hax...
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April 27th, 2012, 01:53 AM
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Corporal
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Join Date: Feb 2011
Posts: 64
Thanks: 0
Thanked 1 Time in 1 Post
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
Oh, it was totally hax  . Here's the screenie http://prntscr.com/8kw8p And the only province defense you had there didn't have undead leadership.
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April 27th, 2012, 07:30 AM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
As long as he has Pd that can command undead he should be fine.
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April 27th, 2012, 12:23 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
I have to say playing without CBM was a grave mistake. So many ****in useless spells, and then so many ****in broken things (like, 20 air gems per turn, regardless of who is benefiting)
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April 28th, 2012, 06:28 AM
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
Quote:
Originally Posted by Ragnarok-X
I have to say playing without CBM was a grave mistake. So many ****in useless spells, and then so many ****in broken things (like, 20 air gems per turn, regardless of who is benefiting)
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CBM has its own balance issues, and a serious lack of documentation regarding its changes.
What has happened in this game that you think would have been totally different in a CBM game? If that global bothers you so much, you have the magic & the gems to dispel it, and there are other options. How is that different in CBM? It's not even a game wining global.
Also, Pythium is a magic powerhouse: at this stage of the game you should have plenty of powerful spell options.
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