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April 28th, 2012, 09:21 AM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
Well, I'm not a huge fan of vanilla myself, but that is because Agatha is really handicapped, and I dislike gen generators, but I'm going to stick this game out till someone crushes me.
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April 28th, 2012, 09:43 AM
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
Quote:
Originally Posted by legowarrior
Well, I'm not a huge fan of vanilla myself, but that is because Agatha is really handicapped, and I dislike gen generators, but I'm going to stick this game out till someone crushes me.
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I will not give an opinion on how strong Agartha is as I do not know the newer nations as well as the classic ones, but you did get to choose at the start.
IMO, the deciding factors in this game have been, to date, the agressiveness/willingness to win (or lack of) of the players, diplomacy & battlefield prowess, in that order.
Gem generators have not given TC his current lead, the above factors did.
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April 28th, 2012, 09:49 AM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
Ah well, after being in two CBM games, and this, I know what my choice in the future will be. I'm just having a lot more fun in the Newb game with CBM than I am in vanilla.
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April 28th, 2012, 10:00 AM
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
Heh, I meant choice of nations, not games. But if you always play Agartha I am cool with that. I also play only a handful of nations.
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April 28th, 2012, 12:15 PM
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Sergeant
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Join Date: Sep 2010
Location: Sydney Australia
Posts: 251
Thanks: 6
Thanked 15 Times in 9 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
Quote:
Originally Posted by legowarrior
but that is because Agatha is really handicapped, and I dislike gen generators
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One of the most effective ways to play Agartha is a bloodstones strat in vanilla... you don't need to, and probably shouldn't, go full blood, just enough to forge one bloodstone a turn.
Quote:
Originally Posted by Wendigo_reloaded
Also, Pythium is a magic powerhouse: at this stage of the game you should have plenty of powerful spell options.
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Yeah, that was one of the most clueless complaints I've ever seen; espescially since CBM makes controlling the gemgen globals even more important.
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April 28th, 2012, 12:47 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
lol ? I know i can dispel the enchants just fine, but i feel allied to TC, so i wont. What you consider clueless is just a GENERAL complain. I dont care if TC wins someone else does, unbalanced is still unbalanced.
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May 2nd, 2012, 05:19 PM
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Corporal
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Join Date: Feb 2011
Posts: 64
Thanks: 0
Thanked 1 Time in 1 Post
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
Unexpected RL stuff; can I get an emergency extension?
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May 3rd, 2012, 12:16 AM
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Sergeant
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Join Date: Mar 2011
Posts: 210
Thanks: 29
Thanked 16 Times in 13 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
Wow, those imps let me down. Just lost like 6 hordes from hell in the same turn!
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May 3rd, 2012, 07:49 AM
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
Quote:
Originally Posted by kennoseishin
Unexpected RL stuff; can I get an emergency extension?
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I'm sorry I couldn't see this. I notice that you did not stale, even if maybe it was not your best shot.
For future extension requests please notice everyone that I am in European time zone (GMT+1), and usually I get up at 6:00am, which basically means that any message past 10:00pm will likely not be seen until the day after.
Alternatively, you might try contacting the previous admin as I have not changed his original password.
Sorry again.
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May 3rd, 2012, 02:56 PM
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Corporal
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Join Date: Feb 2011
Posts: 64
Thanks: 0
Thanked 1 Time in 1 Post
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
It's no problem Wendigo. I don't expect you to check your messages 24 hours a day :P I'm just glad I was able to get a turn in on time.
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