.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old May 11th, 2012, 12:32 PM

shatner shatner is offline
Sergeant
 
Join Date: Jan 2010
Posts: 351
Thanks: 12
Thanked 54 Times in 29 Posts
shatner is on a distinguished road
Default Re: what good are kelp ancients?

One quirk of those things is that they can build labs because the unit they are modded from has magical paths which are being suppressed on the Kelp Ancient. There have been occasions where I've really needed a lab somewhere but don't have or want to move an amphibious mage over there, so instead I can burn a single nature gem to summon someone to build it for me and act as speed bump PD afterwards. It's niche but it's something.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:10 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.