Re: Rate of fire question
Presume you already have found this out but just in case, may be normal behaviour in which case apologies.
1) Z firing at an adjacent hex the number of shots remaining depends on the number of active slots.
Example 6553 unit z firing all slots adjacent will become 3220
Switch off slots 2-4 & it uses 1 shot so becomes 5442.
2) Does seem to be slots 2-4 do not fire the last shot which can cause big problems with certain units / weapon types.
Worst effected are probably 2nd slot missile units like IFVs.
When you find the culprit will you be releasing an interim patch?
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John
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