.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #14  
Old May 25th, 2013, 09:20 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Rate of fire question

Presume you already have found this out but just in case, may be normal behaviour in which case apologies.

1) Z firing at an adjacent hex the number of shots remaining depends on the number of active slots.
Example 6553 unit z firing all slots adjacent will become 3220
Switch off slots 2-4 & it uses 1 shot so becomes 5442.

2) Does seem to be slots 2-4 do not fire the last shot which can cause big problems with certain units / weapon types.
Worst effected are probably 2nd slot missile units like IFVs.

When you find the culprit will you be releasing an interim patch?
__________________
John
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:03 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.