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Posts Made By:
skigrinder
Forum:
Space Empires: IV & V
August 30th, 2007, 10:42 AM
Replies:
53
Space Empires V Editor 1.4 Released
Views:
8,361
Posted By
skigrinder
Re: Space Empires V Editor 1.4 Released
Any chance you could include a section in the Editor for the SystemTypes.txt file?
Forum:
Space Empires: IV & V
December 22nd, 2006, 02:40 PM
Replies:
53
Space Empires V Editor 1.4 Released
Views:
8,361
Posted By
skigrinder
Re: Space Empires V Editor 1.4 Released
Hi Devnull,
Hope things are well.
Just curious as to your progress in adding SystemTypes.txt to your editor.
I'm anxious to start generating maps with more interesting solar systems.
...
Forum:
Space Empires: IV & V
November 6th, 2006, 12:51 PM
Replies:
85
SE 5 Editor
Views:
6,439
Posted By
skigrinder
Re: SE 5 Editor
Any chance you'll extend the SEV Editor to include the systemtypes.txt files?
Forum:
Space Empires: IV & V
October 31st, 2006, 04:22 PM
Replies:
31
Space Empires V Editor 1.0 released
Views:
4,989
Posted By
skigrinder
Re: Space Empires V Editor 1.0 released
Fyron,
Thanx for the response.
I'll take a look at the moon offset / same as idea.
The idea of creating planets in SE with 10+ moons (like those in our own solar system) has always intrigued...
Forum:
Space Empires: IV & V
October 31st, 2006, 04:01 PM
Replies:
85
SE 5 Editor
Views:
6,439
Posted By
skigrinder
Re: SE 5 Editor
Any way to make the editor work without .NET?
I'm running XP SP2 and have Visual Studio 6.0 installed and don't want to install .NET for fear of messing up a development environment that is...
Forum:
Space Empires: IV & V
October 31st, 2006, 02:28 PM
Replies:
31
Space Empires V Editor 1.0 released
Views:
4,989
Posted By
skigrinder
Re: Space Empires V Editor 1.0 released
This editor will be of great help!!
I've always hated mucking with the text files.
I installed v1.0 (using all defaults) but get the following when I fire up the Editor:
"The application...
Forum:
Space Empires: IV & V
October 31st, 2006, 02:23 PM
Replies:
85
SE 5 Editor
Views:
6,439
Posted By
skigrinder
Re: SE 5 Editor
This editor will be of great help!!
I've always hated mucking with the text files.
I installed v1.0 (using all defaults) but get the following when I fire up the Editor:
"The application...
Forum:
Space Empires: IV & V
October 2nd, 2002, 03:23 PM
Replies:
18
Unused weapons causing me to lose battles
Views:
2,591
Posted By
skigrinder
Re: Unused weapons causing me to lose battles
Sorry Arkcon.
I missed a couple of questions from your original post.
My 'Planetary Defense Missile Spread' component has a range of 20 and a reload rate of 1.
I've seen the problem (available...
Forum:
Space Empires: IV & V
October 1st, 2002, 10:01 PM
Replies:
18
Unused weapons causing me to lose battles
Views:
2,591
Posted By
skigrinder
Re: Unused weapons causing me to lose battles
Thanx for the comments Arkcon.
I agree with what you say and believe it makes the AI worth playing against.
I especially like 'team mode' where you don't have to spend time on treaties and...
Forum:
Space Empires: IV & V
October 1st, 2002, 06:26 PM
Replies:
18
Unused weapons causing me to lose battles
Views:
2,591
Posted By
skigrinder
Re: Unused weapons causing me to lose battles
Thank you all for the effort in trying to figure this out.
It sounds like the problem happens even with direct fire weapons.
This is disappointing as I have spent considerable energy...
Forum:
Space Empires: IV & V
October 1st, 2002, 03:36 PM
Replies:
18
Unused weapons causing me to lose battles
Views:
2,591
Posted By
skigrinder
Unused weapons causing me to lose battles
During combat, I’ve noticed that some of my (missile) weapons platforms do not fire.
The missiles that do fire get hit by point defense at the target while other missiles sit in their silos...
Forum:
Space Empires: IV & V
September 2nd, 2002, 12:46 AM
Replies:
61
Map Designing Thread.
Views:
5,833
Posted By
skigrinder
Re: Map Designing Thread.
I've always been disappointed with the way maps are created in SEIV.
The 256 system limit is way too small for single-player games with lots of AI (team mode).
I've tried (not too successfully)...
Forum:
Space Empires: IV & V
May 6th, 2002, 02:53 AM
Replies:
1
Larger Tactical Combat Area???
Views:
1,216
Posted By
skigrinder
Larger Tactical Combat Area???
Is it possible to expand the tactical combat area?
Large fleets that attack my planets often get to start right next to the planet (greatly limiting my planetary defense abilities).
I have all...
Forum:
Space Empires: IV & V
April 3rd, 2002, 01:47 AM
Replies:
5
AI's that never glass a planet?
Views:
1,746
Posted By
skigrinder
AI\'s that never glass a planet?
Anyone have a set of AI's (Gold compatible) that conquer planets instead of glassing them?
I like playing against the TDM-Modpack AI's but feel that the ground combat features of SE-IV are way...
Forum:
Space Empires: IV & V
February 5th, 2002, 06:33 PM
Replies:
18
Stronger Planets mod idea
Views:
1,816
Posted By
skigrinder
Re: Stronger Planets mod idea
EC, I feel the same way about planetary defense and have made a small modification to the Components.txt file that has been pretty effective.
I like one-player games on 255-system maps with 8-10...
Forum:
Space Empires: IV & V
January 30th, 2002, 04:55 PM
Replies:
10
More moons for planetary defense?
Views:
2,186
Posted By
skigrinder
Re: More moons for planetary defense?
Matryx,
Apologies for my delinquency.
Thanx for your interest in the idea.
Have you had a chance to create your SystemTypes.txt and StellarAbilityTypes.txt and SectType.txt files?
I'm...
Forum:
Space Empires: IV & V
January 27th, 2002, 04:20 AM
Replies:
10
More moons for planetary defense?
Views:
2,186
Posted By
skigrinder
More moons for planetary defense?
Is it possible to tell the SE-IV map creation algorithm to create more moons for certain planet types?
I'd like to see a small number of huge planets with lots of small moons that could be...
Forum:
Space Empires: IV & V
November 3rd, 2001, 10:51 PM
Replies:
7
New patch 1.49 question
Views:
1,780
Posted By
skigrinder
Re: New patch 1.49 question
In tactical combat, is there any way to set the targeting default for all weapons to 'off'?
In order to perform surgical strikes (with ship capture as the goal), I must first turn off targeting of...
Forum:
Space Empires: IV & V
May 6th, 2001, 12:18 AM
Replies:
17
Counter Intelligence
Views:
2,016
Posted By
skigrinder
Re: Counter Intelligence
Intel & CI is such an interesting part of SE-IV that it seems a shame to not use it.
I've been trying to understand the finer points of CI and have the following questions:
1. Is it true that...
Showing results 1 to 19 of 19
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