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Search: Posts Made By: Klauss
Forum: Space Empires: IV & V November 7th, 2000, 09:08 PM
Replies: 14
Views: 3,035
Posted By Klauss
Re: .99 Demo Code = Shipped Code?

Just read the MM homepage. There you will see that they dont abandon the game after release. There is continuued support the time till SE5. I am sure they´ll try to wipe out all inconviencies or bugs...
Forum: Space Empires: IV & V October 29th, 2000, 10:41 AM
Replies: 31
Views: 5,056
Posted By Klauss
Re: Depleted Uranium Cannons to powerful!

IMO Antimattertorps are weaker than those in SE3. In my personal Version of SE4 they will be a little bit stronger.

klaus
Forum: Space Empires: IV & V October 25th, 2000, 10:58 AM
Replies: 8
Views: 1,500
Posted By Klauss
Re: Additional Sounds to Customize

I think sound creating is an easy thing in SE4. I would like to have a lot of more "cool" sounds for different uses of components etc. As long as it is in .wav format.

Music as such I never turn...
Forum: Space Empires: IV & V October 17th, 2000, 07:38 PM
Replies: 5
Views: 1,310
Posted By Klauss
Re: A round of applause for MM and Shrapnel

Clap-clap-clap!

http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

applause
Forum: Space Empires: IV & V October 15th, 2000, 10:52 AM
Replies: 11
Views: 3,645
Posted By Klauss
Re: Gold Demo Counter-Intel

EFS: Pathetic AI?

En contraire. I doubt that you can beat the game on hard setting.

klaus
Forum: Space Empires: IV & V October 15th, 2000, 01:52 AM
Replies: 7
Views: 2,706
Posted By Klauss
Re: Buying decision, not so easy...

NNKK
Not everyone needs so much resources to make a decision like you.
I for my part decided to buy this game in the moment it has been announced and it was clear that it isnt real time.
The demo...
Forum: Space Empires: IV & V October 15th, 2000, 01:36 AM
Replies: 22
Views: 2,996
Posted By Klauss
Re: Ground Combat

I think there is a lot of support for a better ground combat system. I just had an interesting discussion with Peter von Kleinsmith a beta tester of Shrapnel, about ground combat. He is also for a...
Forum: Space Empires: IV & V September 20th, 2000, 11:42 PM
Replies: 6
Views: 2,193
Posted By Klauss
Re: Ground Combat Expansion

Very good idea.

I can even imagine that on-planet facilities are placed automatically by the computer on this board while generating the map. These facilities could be victims of attacks,...
Forum: Space Empires: IV & V September 20th, 2000, 02:07 PM
Replies: 4
Views: 2,005
Posted By Klauss
Re: Question and Suggestion about Limited Resources

An "off-switch" for production facilities would be very important for the limited resources variant.

I suggested MM already such a feature in one of my Posts.

klaus
Forum: Space Empires: IV & V September 19th, 2000, 10:44 AM
Replies: 5
Views: 2,234
Posted By Klauss
Re: new crew abilities

General Hawking
"the bonuses seem abit high"

+20% per level isnt that high IMO, but you can alter this in the ability data files like everything in SE4.
The idea behind the crews are to create...
Forum: Space Empires: IV & V September 14th, 2000, 06:00 PM
Replies: 21
Views: 4,741
Posted By Klauss
Re: Space Stations--Pros/Cons

I see no problem in the developement of another type of "large mounts" which dont increase the damage but the range of a weapon.
Or both (like MOO2)

Or there could be a special component called...
Forum: Space Empires: IV & V September 14th, 2000, 05:49 PM
Replies: 8
Views: 2,375
Posted By Klauss
Re: Tech tree

MaxOMan
"My preference would be for the low teechnologies to be relatively inexpensive (in terms of research cost), with the middle techs being very expensive. This would make the high tech levels...
Forum: Space Empires: IV & V September 13th, 2000, 10:23 AM
Replies: 21
Views: 4,741
Posted By Klauss
Re: Space Stations--Pros/Cons

Now we have heavy weapon mounts which do double damage or so if fired.
On thing could be the introduction of heavy long range weapon mounts which are more expensive but have a longer range. This is...
Forum: Space Empires: IV & V September 13th, 2000, 01:57 AM
Replies: 5
Views: 2,234
Posted By Klauss
new crew abilities

I would like to suggest a new way which crews could be presented in the game.

Crew type No/of abilities
Green 0
Standard 0
Veteran 1...
Forum: Space Empires: IV & V September 13th, 2000, 01:25 AM
Replies: 6
Views: 2,641
Posted By Klauss
Re: Wormholedrives and stardrives

General Hawkings:
As your borders expand, how much defense is required for the home system.

Good point. Of course everybody has to decide for hisself if a in-system ship/freighter has any value...
Forum: Space Empires: IV & V September 12th, 2000, 10:51 PM
Replies: 6
Views: 2,641
Posted By Klauss
Wormholedrives and stardrives

I would like to suggest a further feature of SE4.

Wormholedrives
To differentiate between in-system ships and ships which can drive from system to system by passing the wellknown wormholes, I...
Forum: Space Empires: IV & V September 12th, 2000, 03:13 PM
Replies: 25
Views: 6,264
Posted By Klauss
Re: Things I don\'t like in Space Empires 4

Master Bellisarius!
sorry I misunderstood you. All the points you posted are valid IMO.

klaus
Forum: Space Empires: IV & V September 9th, 2000, 02:19 AM
Replies: 16
Views: 4,869
Posted By Klauss
Re: Anybody using Ground Combat/Units??

Narlothep:
I can only agree with you. Your post hits the point.
I for my part would be satisfied even with a simple but challenging ground combat system. (with tactics, garrisons, multiturncombat...
Forum: Space Empires: IV & V September 8th, 2000, 01:28 AM
Replies: 16
Views: 4,869
Posted By Klauss
Re: Anybody using Ground Combat/Units??

"In my opinion, I believe that MM did the right decision: the core of the game is the
"Galactic Conquest" not the "Planetary Conquest".

But the most important bodies in the galaxy are the...
Forum: Space Empires: IV & V September 7th, 2000, 03:58 PM
Replies: 25
Views: 6,264
Posted By Klauss
Re: Things I don\'t like in Space Empires 4

Master Bellisarius.

I liked the old system also more than the new.
But I understand the design reason behind the new system:
-component hit points
in SE3 every component had 1 HP. And 1 Space...
Forum: Space Empires: IV & V September 5th, 2000, 05:15 PM
Replies: 25
Views: 6,264
Posted By Klauss
Re: Things I don\'t like in Space Empires 4

to replicant:
The troop problem seems to be one of the most important design failures of SE4. Not only the dropping of troops is not well thought out, the whole complex of ground combat is somewhat...
Showing results 1 to 21 of 21

 
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