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Posts Made By:
General Hawkwing
Forum:
Space Empires: IV & V
January 19th, 2001, 04:50 PM
Replies:
33
Surrender Changes
Views:
5,365
Posted By
General Hawkwing
Re: Surrender Changes
While on earth surrendering is done before total elimination, why should this be true for war between 2 Groups that view each other as "alien"?
Forum:
Space Empires: IV & V
January 18th, 2001, 07:40 PM
Replies:
33
Surrender Changes
Views:
5,365
Posted By
General Hawkwing
Surrender Changes
First let me state that I only ask a race to surrender when I've beaten them down to one planet and have that planet down to less than 100M population and a blockade in place. However, not everyone...
Forum:
Space Empires: IV & V
January 18th, 2001, 06:16 PM
Replies:
9
Trading Racial Technoligies?
Views:
1,701
Posted By
General Hawkwing
Re: Trading Racial Technoligies?
Yep, they do. They also forget any special tech knowledge they had, those guys at kill themselves first you see. See my relate post on conquered planets.
Forum:
Space Empires: IV & V
January 18th, 2001, 05:55 PM
Replies:
58
Simple, Reasonable Disengage/Retreat Rule
Views:
4,876
Posted By
General Hawkwing
Re: Simple, Reasonable Disengage/Retreat Rule
Seawolf, that sums it very well.
Forum:
Space Empires: IV & V
January 18th, 2001, 05:50 PM
Replies:
15
New stellar manipulation component idea
Views:
1,801
Posted By
General Hawkwing
Re: New stellar manipulation component idea
If you want to start a combat, launch a fighter. I assume you mean for the planets to fight it out with just weapon platforms?
Forum:
Space Empires: IV & V
January 18th, 2001, 05:39 PM
Replies:
6
Where's teraforming?
Views:
1,145
Posted By
General Hawkwing
Re: Where\'s teraforming?
Maybe a comp. that stripped all atmosphere away from a planet. A bomb that made at the gases in the atmosphere precip to the planet surface, not like rain but as a solid. Like in high school chem,...
Forum:
Space Empires: IV & V
January 18th, 2001, 05:30 PM
Replies:
27
Kind of off topic, yet not.
Views:
4,417
Posted By
General Hawkwing
Re: Kind of off topic, yet not.
Hey, give him some credit. At least he took the time to study the attention span of an iguana. http://www.shrapnelgames.com/ubb/images/icons/icon12.gif You know what they say, it you can not beat...
Forum:
Space Empires: IV & V
January 18th, 2001, 05:10 PM
Replies:
15
New stellar manipulation component idea
Views:
1,801
Posted By
General Hawkwing
Re: New stellar manipulation component idea
Moving a small planet into a sun would not destroy a system, only the planet. Allowing ships to move planets/stars (or planets to move w/a facility) would be hard to figure into the current system...
Forum:
Space Empires: IV & V
January 17th, 2001, 09:58 PM
Replies:
12
Ship/Fleet Exp
Views:
1,881
Posted By
General Hawkwing
Re: Ship/Fleet Exp
No, I wasn't using CSM's, I was using PPB's. I realize you don't get exp. for damaging only destroying.
My question is: could not destroying the first ship in the 1st combat, prevented the fleet...
Forum:
Space Empires: IV & V
January 17th, 2001, 09:23 PM
Replies:
3
Research dependent
Views:
1,291
Posted By
General Hawkwing
Re: Research dependent
Ya, I forgot about 'small' weapons Version component. So I guess now I'll actual have to crack open the text files and start mod'ing.
Forum:
Space Empires: IV & V
January 17th, 2001, 09:10 PM
Replies:
15
New stellar manipulation component idea
Views:
1,801
Posted By
General Hawkwing
Re: New stellar manipulation component idea
After you maxed out the planet movement tech, you get to start researching tech to allow you to move stars. That way, if your star was going to go nova, you could switch it with a neighbor's star. ...
Forum:
Space Empires: IV & V
January 17th, 2001, 08:58 PM
Replies:
5
a little help is needed
Views:
1,454
Posted By
General Hawkwing
Re: a little help is needed
Baron M, Could you direct me/us to where your new events are posted? Thanks
Forum:
Space Empires: IV & V
January 17th, 2001, 08:52 PM
Replies:
15
possible bug: refitting multiple ships in multiplayer
Views:
2,368
Posted By
General Hawkwing
Re: possible bug: refitting multiple ships in multiplayer
I've retro' multiple ships at least a dozen times without any problems. If you can recreate the failure, saved game and send it in.
Forum:
Space Empires: IV & V
January 17th, 2001, 05:14 PM
Replies:
10
Mega Evil Empire
Views:
2,252
Posted By
General Hawkwing
Re: Mega Evil Empire
MEE is the point where all the AI go to war with you. Any new AI you encounter will go to war on the turn after the encounter. Somewhat akin to the Western Countries response to the spread of...
Forum:
Space Empires: IV & V
January 17th, 2001, 05:06 PM
Replies:
3
Research dependent
Views:
1,291
Posted By
General Hawkwing
Research dependent
IIRC you currently gain access to components and research fields by reaching a new level of research in 1 field.
Are there any componets/fields that require obtaining a certain level in more than...
Forum:
Space Empires: IV & V
January 17th, 2001, 05:00 PM
Replies:
2
Mixed Components
Views:
1,308
Posted By
General Hawkwing
Mixed Components
Question for the elite moders we have:
Since it appears possible to have a comp. that as multiply fuctions(2 of the armors), I was wondering if anyone has tried to create any other MFC (multi. fuct....
Forum:
Space Empires: IV & V
January 17th, 2001, 04:38 PM
Replies:
10
New Component
Views:
2,081
Posted By
General Hawkwing
New Component
This was originally posted by WhiteHojo and I felt it deserved its own post.
"You guys seem to be on the board alot and in the know as much as anyone (except maybe Mephisto). I've got a problem -...
Forum:
Space Empires: IV & V
January 17th, 2001, 04:17 PM
Replies:
12
Ship/Fleet Exp
Views:
1,881
Posted By
General Hawkwing
Ship/Fleet Exp
A question I have is about ships/fleets gaining experience. Is there a possible bug in the program that suspends the gaining of exp. when you only damage a ship and not destroy it. The reason I...
Forum:
Space Empires: IV & V
January 17th, 2001, 04:04 PM
Replies:
2
AI colonizing systems
Views:
936
Posted By
General Hawkwing
Re: AI colonizing systems
Tomgs point is right on the mark. I cringe whenever I but a minerial mining facility on a lower (less than 100% planet) but have had to do it in some games just to avoid running out of materials.
Forum:
Space Empires: IV & V
January 17th, 2001, 03:29 PM
Replies:
3
AI Emergency Build
Views:
919
Posted By
General Hawkwing
Re: AI Emergency Build
I don't emergency build during the beginning and have not yet ran into any problems expanding. I think the AI problem with expansion is that it doesn't build tranports soon enough to spread the...
Forum:
Space Empires: IV & V
January 17th, 2001, 03:22 PM
Replies:
30
Remote minning
Views:
3,646
Posted By
General Hawkwing
Re: Remote minning
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by alasyr:
Sorry, in my previous post about system value improvement facilities (SVI in further text) I wasn't...
Forum:
Space Empires: IV & V
January 16th, 2001, 11:22 PM
Replies:
17
Order Arrival Date?
Views:
2,788
Posted By
General Hawkwing
Re: Order Arrival Date?
This is why I paid the little extra to go United Parcel. Also the tracking via internet was a comfort.
Forum:
Space Empires: IV & V
January 16th, 2001, 11:16 PM
Replies:
18
The Ship Class You Use Most
Views:
3,389
Posted By
General Hawkwing
Re: The Ship Class You Use Most
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Nyx:
Out of curiosity. My stellar manipulation ships tend to be frigates, just engines, crew, and one component...
Forum:
Space Empires: IV & V
January 16th, 2001, 06:34 PM
Replies:
1
Order of Fire?
Views:
991
Posted By
General Hawkwing
Order of Fire?
I don't believe this has been covered before, but if it has I'm sorry.
My question is: How is the fire order for ships in a fleet determined? Assume fleet(3 ships) is in a V and heads directly...
Forum:
Space Empires: IV & V
January 16th, 2001, 05:48 PM
Replies:
19
Small ships and mines
Views:
2,362
Posted By
General Hawkwing
Re: Small ships and mines
Smaller ships also have the advantage of being built quicker. I often build smaller ships for specialized functions in a fleet. Examples include: PD ship, minesweeper, shipcapture w/repair bay.
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