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Search: Posts Made By: HreDaak
Forum: Space Empires: IV & V November 5th, 2001, 06:40 PM
Replies: 7
Views: 1,208
Posted By HreDaak
Re: AI build queue is \'leaking\' ? (v1.49)

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by [K126]Mephisto:
Just a thought. You can meet this line in two ways:
2.) You have a number of this type of...
Forum: Space Empires: IV & V November 5th, 2001, 05:45 PM
Replies: 7
Views: 1,208
Posted By HreDaak
Re: AI build queue is \'leaking\' ? (v1.49)

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Rollo:
Hi,
I could not reproduce this. I used your lines and it worked just fine. First two attack ships were...
Forum: Space Empires: IV & V November 5th, 2001, 05:42 PM
Replies: 7
Views: 1,208
Posted By HreDaak
Re: AI build queue is \'leaking\' ? (v1.49)

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Rollo:
Hmm, I am just not sure, if I have seen this. But I have also never used "Planet per Item :=0". Have you...
Forum: Space Empires: IV & V November 5th, 2001, 04:45 PM
Replies: 7
Views: 1,208
Posted By HreDaak
AI build queue is \'leaking\' ? (v1.49)

It looks like that the XXX_AI_Construction_Vehicles.txt file is sort of leaking. AI will always move to the next queue Entry even if it did not build ALL the required items to move forward in the...
Forum: Space Empires: IV & V October 10th, 2001, 08:17 PM
Replies: 72
Views: 7,935
Posted By HreDaak
Re: Psst, over here, I got the latest patch status... shhhh

Thanks for the update. Looking sweet http://www.shrapnelgames.com/ubb/images/icons/icon7.gif.
Forum: Space Empires: IV & V September 14th, 2001, 09:41 AM
Replies: 16
Views: 2,939
Posted By HreDaak
Re: PCMod under construction. Permissions needed.

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Puke:


system abilities on ships is something that i toyed with a long time ago, and the cloaking never...
Forum: Space Empires: IV & V September 13th, 2001, 04:29 PM
Replies: 16
Views: 2,939
Posted By HreDaak
Re: PCMod under construction. Permissions needed.

A couple of suggestions...

Sector Cloaking Device. The Ability Sector - Sight Obscuration works on planets and components, it cloaks planets too. I think that every Sector wide ability in the...
Forum: Space Empires: IV & V September 10th, 2001, 07:47 PM
Replies: 8
Views: 1,357
Posted By HreDaak
Re: How to detect Cloaked ships?

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by capnq:
This seems like a good thread to ask about this:

I've been working on a mod, and trying out the...
Forum: Space Empires: IV & V June 1st, 2001, 08:58 PM
Replies: 6
Views: 1,035
Posted By HreDaak
Re: Has any one else noticed a link between the AI Research file and its AI State?

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by God Emperor:
Just been doing some further play testing on my latest mod and noticed that the AI's are beginning...
Forum: Space Empires: IV & V May 27th, 2001, 10:51 AM
Replies: 20
Views: 2,603
Posted By HreDaak
Re: AI Races Expand Too Slowly.

It is possible to make the AI expand faster. AI is ALWAYS on exploration state until it makes contact with another race. Depending on the size of this race and possibly on some other things the AI...
Forum: Space Empires: IV & V May 23rd, 2001, 09:23 AM
Replies: 15
Views: 2,712
Posted By HreDaak
Re: New Beta Patch

Wohoo!!! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Forum: Space Empires: IV & V May 21st, 2001, 08:52 PM
Replies: 6
Views: 1,016
Posted By HreDaak
Re: Highest Possible Treaty Question

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Menschenfresser:
Yea, I'm pretty sure I've tried all of those...and then some. I made sure of the spelling,...
Forum: Space Empires: IV & V May 20th, 2001, 10:49 PM
Replies: 33
Views: 3,619
Posted By HreDaak
Re: Another possible combat bug in v1.35 (weapon platforms)

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Marty Ward:
Does this also affects troops?<HR></BLOCKQUOTE>

VehicleSize.txt file bug/feature no, because...
Forum: Space Empires: IV & V May 20th, 2001, 07:57 PM
Replies: 33
Views: 3,619
Posted By HreDaak
Re: Another possible combat bug in v1.35 (weapon platforms)

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Nitram Draw:
I think it related to the vehicle file modifiers and units being stracked in the same space. ...
Forum: Space Empires: IV & V May 18th, 2001, 09:32 PM
Replies: 33
Views: 3,619
Posted By HreDaak
Re: Another possible combat bug in v1.35 (weapon platforms)

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
With all this new stacking allowed, has anybody checked to see if ECM III stacks with ECM II...
Forum: Space Empires: IV & V May 16th, 2001, 08:51 PM
Replies: 33
Views: 3,619
Posted By HreDaak
Re: Another possible combat bug in v1.35 (weapon platforms)

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Baron Munchausen:
So, does anything else 'stack' about to hit modifiers now? Maybe stealth/scattering armor...
Forum: Space Empires: IV & V May 16th, 2001, 08:21 PM
Replies: 33
Views: 3,619
Posted By HreDaak
Re: Another possible combat bug in v1.35 (weapon platforms)

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Q:
HreDaak I followed precisely you three step simulator trial in the original SE IV Version 1.35 (without...
Forum: Space Empires: IV & V May 16th, 2001, 07:02 PM
Replies: 33
Views: 3,619
Posted By HreDaak
Re: Another possible combat bug in v1.35 (weapon platforms)

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>
Just one more question: why has one single fighter twice the offensive/defensive modifier in your calculation?
And please mail...
Forum: Space Empires: IV & V May 15th, 2001, 10:09 PM
Replies: 33
Views: 3,619
Posted By HreDaak
Re: Another possible combat bug in v1.35 (weapon platforms)

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Nitram Draw:
Do any weapons in the basic game have a to hit modifier? I don't recall seeing any that...
Forum: Space Empires: IV & V May 15th, 2001, 09:59 PM
Replies: 33
Views: 3,619
Posted By HreDaak
Re: Another possible combat bug in v1.35 (weapon platforms)

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>I do not understand why you think this one is a bug. That is exactly the behavior I'd expect, unless you're saying that the two...
Forum: Space Empires: IV & V May 15th, 2001, 07:18 PM
Replies: 33
Views: 3,619
Posted By HreDaak
Re: Another possible combat bug in v1.35 (weapon platforms)

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Q:
The more tests I make the less I understand it:
If I have two weapon platforms on a planet one with combat...
Forum: Space Empires: IV & V May 15th, 2001, 06:58 PM
Replies: 33
Views: 3,619
Posted By HreDaak
Re: Another possible combat bug in v1.35 (weapon platforms)

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Nitram Draw:
You could chek to see if it related only to fighters by putting 2 x ECM and 2 X combat sensors on...
Forum: Space Empires: IV & V May 14th, 2001, 08:24 PM
Replies: 33
Views: 3,619
Posted By HreDaak
Re: Another possible combat bug in v1.35 (weapon platforms)

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Q:
Well I tested this in the simulator and cannot confirm it. The hit chance of the weapon platforms on the...
Forum: Space Empires: IV & V May 14th, 2001, 02:08 PM
Replies: 33
Views: 3,619
Posted By HreDaak
Re: Another possible combat bug in v1.35 (weapon platforms)

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Will:
Hmmm... and the WP's to-hit is lower than 99% without any other units on the planet?[QUOTE]

Yes.....
Forum: Space Empires: IV & V May 13th, 2001, 09:15 PM
Replies: 33
Views: 3,619
Posted By HreDaak
Another possible combat bug in v1.35 (weapon platforms)

It seems that the To Hit Chance of weapon platforms gets screwed when there are fighters (and possibly some other units) on the planet. In other words.. if there are weapon platforms and units on the...
Showing results 1 to 25 of 97

 
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