The Official e-Store of Shrapnel Games
This Month's Specials
Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 1 of 4
1
2
3
>
Last
»
Showing results 1 to 25 of 97
Search took
0.00
seconds.
Search:
Posts Made By:
HreDaak
Forum:
Space Empires: IV & V
November 5th, 2001, 06:40 PM
Replies:
7
AI build queue is 'leaking' ? (v1.49)
Views:
1,208
Posted By
HreDaak
Re: AI build queue is \'leaking\' ? (v1.49)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by [K126]Mephisto:
Just a thought. You can meet this line in two ways:
2.) You have a number of this type of...
Forum:
Space Empires: IV & V
November 5th, 2001, 05:45 PM
Replies:
7
AI build queue is 'leaking' ? (v1.49)
Views:
1,208
Posted By
HreDaak
Re: AI build queue is \'leaking\' ? (v1.49)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Rollo:
Hi,
I could not reproduce this. I used your lines and it worked just fine. First two attack ships were...
Forum:
Space Empires: IV & V
November 5th, 2001, 05:42 PM
Replies:
7
AI build queue is 'leaking' ? (v1.49)
Views:
1,208
Posted By
HreDaak
Re: AI build queue is \'leaking\' ? (v1.49)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Rollo:
Hmm, I am just not sure, if I have seen this. But I have also never used "Planet per Item :=0". Have you...
Forum:
Space Empires: IV & V
November 5th, 2001, 04:45 PM
Replies:
7
AI build queue is 'leaking' ? (v1.49)
Views:
1,208
Posted By
HreDaak
AI build queue is \'leaking\' ? (v1.49)
It looks like that the XXX_AI_Construction_Vehicles.txt file is sort of leaking. AI will always move to the next queue Entry even if it did not build ALL the required items to move forward in the...
Forum:
Space Empires: IV & V
October 10th, 2001, 08:17 PM
Replies:
72
Psst, over here, I got the latest patch status... shhhh
Views:
7,935
Posted By
HreDaak
Re: Psst, over here, I got the latest patch status... shhhh
Thanks for the update. Looking sweet http://www.shrapnelgames.com/ubb/images/icons/icon7.gif.
Forum:
Space Empires: IV & V
September 14th, 2001, 09:41 AM
Replies:
16
PCMod under construction. Permissions needed.
Views:
2,939
Posted By
HreDaak
Re: PCMod under construction. Permissions needed.
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Puke:
system abilities on ships is something that i toyed with a long time ago, and the cloaking never...
Forum:
Space Empires: IV & V
September 13th, 2001, 04:29 PM
Replies:
16
PCMod under construction. Permissions needed.
Views:
2,939
Posted By
HreDaak
Re: PCMod under construction. Permissions needed.
A couple of suggestions...
Sector Cloaking Device. The Ability Sector - Sight Obscuration works on planets and components, it cloaks planets too. I think that every Sector wide ability in the...
Forum:
Space Empires: IV & V
September 10th, 2001, 07:47 PM
Replies:
8
How to detect Cloaked ships?
Views:
1,357
Posted By
HreDaak
Re: How to detect Cloaked ships?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by capnq:
This seems like a good thread to ask about this:
I've been working on a mod, and trying out the...
Forum:
Space Empires: IV & V
June 1st, 2001, 08:58 PM
Replies:
6
Has any one else noticed a link between the AI Research file and its AI State?
Views:
1,035
Posted By
HreDaak
Re: Has any one else noticed a link between the AI Research file and its AI State?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by God Emperor:
Just been doing some further play testing on my latest mod and noticed that the AI's are beginning...
Forum:
Space Empires: IV & V
May 27th, 2001, 10:51 AM
Replies:
20
AI Races Expand Too Slowly.
Views:
2,603
Posted By
HreDaak
Re: AI Races Expand Too Slowly.
It is possible to make the AI expand faster. AI is ALWAYS on exploration state until it makes contact with another race. Depending on the size of this race and possibly on some other things the AI...
Forum:
Space Empires: IV & V
May 23rd, 2001, 09:23 AM
Replies:
15
New Beta Patch
Views:
2,712
Posted By
HreDaak
Re: New Beta Patch
Wohoo!!! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Forum:
Space Empires: IV & V
May 21st, 2001, 08:52 PM
Replies:
6
Highest Possible Treaty Question
Views:
1,016
Posted By
HreDaak
Re: Highest Possible Treaty Question
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Menschenfresser:
Yea, I'm pretty sure I've tried all of those...and then some. I made sure of the spelling,...
Forum:
Space Empires: IV & V
May 20th, 2001, 10:49 PM
Replies:
33
Another possible combat bug in v1.35 (weapon platforms)
Views:
3,619
Posted By
HreDaak
Re: Another possible combat bug in v1.35 (weapon platforms)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Marty Ward:
Does this also affects troops?<HR></BLOCKQUOTE>
VehicleSize.txt file bug/feature no, because...
Forum:
Space Empires: IV & V
May 20th, 2001, 07:57 PM
Replies:
33
Another possible combat bug in v1.35 (weapon platforms)
Views:
3,619
Posted By
HreDaak
Re: Another possible combat bug in v1.35 (weapon platforms)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Nitram Draw:
I think it related to the vehicle file modifiers and units being stracked in the same space. ...
Forum:
Space Empires: IV & V
May 18th, 2001, 09:32 PM
Replies:
33
Another possible combat bug in v1.35 (weapon platforms)
Views:
3,619
Posted By
HreDaak
Re: Another possible combat bug in v1.35 (weapon platforms)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
With all this new stacking allowed, has anybody checked to see if ECM III stacks with ECM II...
Forum:
Space Empires: IV & V
May 16th, 2001, 08:51 PM
Replies:
33
Another possible combat bug in v1.35 (weapon platforms)
Views:
3,619
Posted By
HreDaak
Re: Another possible combat bug in v1.35 (weapon platforms)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Baron Munchausen:
So, does anything else 'stack' about to hit modifiers now? Maybe stealth/scattering armor...
Forum:
Space Empires: IV & V
May 16th, 2001, 08:21 PM
Replies:
33
Another possible combat bug in v1.35 (weapon platforms)
Views:
3,619
Posted By
HreDaak
Re: Another possible combat bug in v1.35 (weapon platforms)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Q:
HreDaak I followed precisely you three step simulator trial in the original SE IV Version 1.35 (without...
Forum:
Space Empires: IV & V
May 16th, 2001, 07:02 PM
Replies:
33
Another possible combat bug in v1.35 (weapon platforms)
Views:
3,619
Posted By
HreDaak
Re: Another possible combat bug in v1.35 (weapon platforms)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>
Just one more question: why has one single fighter twice the offensive/defensive modifier in your calculation?
And please mail...
Forum:
Space Empires: IV & V
May 15th, 2001, 10:09 PM
Replies:
33
Another possible combat bug in v1.35 (weapon platforms)
Views:
3,619
Posted By
HreDaak
Re: Another possible combat bug in v1.35 (weapon platforms)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Nitram Draw:
Do any weapons in the basic game have a to hit modifier? I don't recall seeing any that...
Forum:
Space Empires: IV & V
May 15th, 2001, 09:59 PM
Replies:
33
Another possible combat bug in v1.35 (weapon platforms)
Views:
3,619
Posted By
HreDaak
Re: Another possible combat bug in v1.35 (weapon platforms)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>I do not understand why you think this one is a bug. That is exactly the behavior I'd expect, unless you're saying that the two...
Forum:
Space Empires: IV & V
May 15th, 2001, 07:18 PM
Replies:
33
Another possible combat bug in v1.35 (weapon platforms)
Views:
3,619
Posted By
HreDaak
Re: Another possible combat bug in v1.35 (weapon platforms)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Q:
The more tests I make the less I understand it:
If I have two weapon platforms on a planet one with combat...
Forum:
Space Empires: IV & V
May 15th, 2001, 06:58 PM
Replies:
33
Another possible combat bug in v1.35 (weapon platforms)
Views:
3,619
Posted By
HreDaak
Re: Another possible combat bug in v1.35 (weapon platforms)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Nitram Draw:
You could chek to see if it related only to fighters by putting 2 x ECM and 2 X combat sensors on...
Forum:
Space Empires: IV & V
May 14th, 2001, 08:24 PM
Replies:
33
Another possible combat bug in v1.35 (weapon platforms)
Views:
3,619
Posted By
HreDaak
Re: Another possible combat bug in v1.35 (weapon platforms)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Q:
Well I tested this in the simulator and cannot confirm it. The hit chance of the weapon platforms on the...
Forum:
Space Empires: IV & V
May 14th, 2001, 02:08 PM
Replies:
33
Another possible combat bug in v1.35 (weapon platforms)
Views:
3,619
Posted By
HreDaak
Re: Another possible combat bug in v1.35 (weapon platforms)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Will:
Hmmm... and the WP's to-hit is lower than 99% without any other units on the planet?[QUOTE]
Yes.....
Forum:
Space Empires: IV & V
May 13th, 2001, 09:15 PM
Replies:
33
Another possible combat bug in v1.35 (weapon platforms)
Views:
3,619
Posted By
HreDaak
Another possible combat bug in v1.35 (weapon platforms)
It seems that the To Hit Chance of weapon platforms gets screwed when there are fighters (and possibly some other units) on the planet. In other words.. if there are weapon platforms and units on the...
Showing results 1 to 25 of 97
Page 1 of 4
1
2
3
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
02:23 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.