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  #1  
Old September 24th, 2008, 06:05 PM

Zeldor Zeldor is offline
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Default Re: Turmoil 3 / Luck 3?

Rollo:

Conceptual Balance Mod. Try at least part of it with scales [makes luck much better]. In vanilla game you want Order3 95% of the time. At least in MP.
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Old September 24th, 2008, 06:50 PM
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Adept Adept is offline
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Default Re: Turmoil 3 / Luck 3?

Quote:
Originally Posted by Zeldor View Post
Rollo:

Conceptual Balance Mod. Try at least part of it with scales [makes luck much better]. In vanilla game you want Order3 95% of the time. At least in MP.
I disagree. I've successfully used turmoil 3 / Luck 3 in multiplay many times, as have some others in my crew.

I've recently been doing other things not because it doesn't work, but because I want a change of flavour. The sheer windfall from positive events alone seems to make it worth while.

It was annoying back in Dom 1 / Dom 2 when one had to adjust taxes manually all the time, but these days it's quite comfortable.
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Old September 24th, 2008, 07:42 PM
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Rytek Rytek is offline
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Default Re: Turmoil 3 / Luck 3?

Abyssia in any of the ages works pretty good with those scales.
If you really want to have fun with it, tack on some death (In description Abyssia is supposed to ignore the income penalty taking death- although I think there was a bug where it was not the case. Not sure if it was fixed) add some Magic 3 and then recruit your sacred/young researchers.

So, Turmoil 3, production 3, heat 3, death 3, luck 3, magic 3.

Abyssia has a really nice hero that can shape change into a demon. And a really nice assasin hero.
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