Quote:
Originally Posted by Gandalf Parker
Certain nations seem to choose scales which can kill them. However most nations have empty magic-site slots. Granting some specific magic sites can help alleviate the damage. Such as sites which grant cold, or heat, or food, or resources. You could even invent a site if there isnt one already that fills the bill
Gandalf Parker
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The AI just cant get it together to manage the variables... We know Neifleheim needs cold - why not give them the extra points bonus in say cheaper pretenders ( if you cant directly give one AI more points to spend than others) and penalise them like everyone else if they pick heat3 for example?
It seems there are too many things that need consideration, but we know that an effective bless is a big bump in power; if a small change could fix this aspect, then we are a little further in front.
Again, stipulating SP only changes.
Just reading up on how to mod things. I'm inherently lazy and enjoy playing other peoples work. But Dom3 is different - I seem to care more about it.