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Do you own this game? Write a review and let others know how you like it.
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April 7th, 2011, 06:52 PM
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First Lieutenant
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Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 646
Thanks: 92
Thanked 77 Times in 57 Posts
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Re: vs AI Tournament (Actually a Campaign)
Remember, I want to participate. 
__________________
"We are free and nothing else matters"
Jose de San Martin.
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April 7th, 2011, 06:57 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: vs AI Tournament (Actually a Campaign)
Quote:
Originally Posted by Roman
Remember, I want to participate. 
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Then you need to review this post " RCW "vs AI Campaign" Force Purchase Guidelines" and submit your starting OOB selection in this thread. Make sure you count the 59 points you need to use for the HQ unit against the 400 total force points. 
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April 8th, 2011, 01:18 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
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Re: vs AI Tournament (Actually a Campaign)
I'll redo then:
1xUseless HQ unit (+59)
9xRifle section (+144)
2xMaxim HMG (32 support) (+32)
1x82mm mortar (64 support (+32)
1xEngineers(regular ones) (85 support) (+21)
2xScouts (+26)
4xrifle section (+64)
1xFAI (+17)
A company of 13 Sections.
Looks like i got luxury resources with my armoured car.
If i'm not mistaken that brings the total to 395.
My force looks weird, i'm still thinking i lack something in my core...
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I am not responsible for any damage your brains may suffer by reading the text above
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April 9th, 2011, 03:34 AM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: vs AI Tournament (Actually a Campaign)
Quote:
Originally Posted by iCaMpWiThAWP
My force looks weird, i'm still thinking i lack something in my core...
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Your campaign files are just about ready, rechecking some things.
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April 9th, 2011, 07:03 PM
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Captain
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Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
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Re: vs AI Tournament (Actually a Campaign)
Hi DD,
If not too late.heres what i would go with:
HQ-59
Mountain Co.-291
82 mortar sec.-46
Total core pts. 396
Sorry for the large font size
My Em is: rockawybch@yahoo.com
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April 9th, 2011, 07:27 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: vs AI Tournament (Actually a Campaign)
Quote:
Originally Posted by gila
Hi DD,
If not too late.heres what i would go with:
HQ-59
Mountain Co.-291
82 mortar sec.-46
Total core pts. 396
Sorry for the large font size
My Em is: rockawybch@yahoo.com
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No Mountain Troops. You need to pick units piece by piece from the text file in the attachment of this post " RCW "vs AI Campaign" Force Purchase Guidelines". Those are the only troops types allowed.
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April 10th, 2011, 11:45 AM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
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Re: vs AI Tournament (Actually a Campaign)
Are we dealing with supply and reinforcements on the operational scale? Are we really bothering with the operational part of the campaign?(if we had a supreme commander, who'd control those things and order our movement we would have a pretty interesting game)it could be nice to know how are our forces doing...
__________________
I am not responsible for any damage your brains may suffer by reading the text above
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April 10th, 2011, 06:56 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: vs AI Tournament (Actually a Campaign)
Quote:
Originally Posted by iCaMpWiThAWP
Are we dealing with supply and reinforcements on the operational scale? Are we really bothering with the operational part of the campaign?(if we had a supreme commander, who'd control those things and order our movement we would have a pretty interesting game)it could be nice to know how are our forces doing...
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Yes and no. For this test run there is no operational commander among the player team. In previous games I have found that a supreme commander does not usually work well unless that person is NOT involved in the actual battles as they tend to hoard resources for their own unit as opposed to distributing them to the other commanders. Its not always the case but after 10 years of running these that the reality. There are some who play their role impartially very well but they are few and far between. With a separate operational commander, this means they would plan the operational moves and allocate replacements but would not play any SP battles. You either play as overall commander or as a subordinate and fight the actual battles, not both.
Quote:
Originally Posted by Roman
It could produce an operational map? to get an idea of how is the campaign in general. I saw the Google map. We are fighting on a peninsula?
Another question: We have reinforcements?
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Right now I have a basic campaign story outline I have written and will use that to decide reinforcements (Support Points) and replacements (Build Points) for your forces. How well you do in each battle also has an effect on what you receive from higher headquarters.
Last edited by Double_Deuce; April 10th, 2011 at 07:07 PM..
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