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Posts Made By:
GruelThePurple
Forum:
Space Empires: IV & V
November 29th, 2001, 05:19 AM
Replies:
4
Hey! Where did my rank go?
Views:
987
Posted By
GruelThePurple
Re: Hey! Where did my rank go?
Having just gotten back to looking at these forums from a long haiatus, I too have noticed the lack of ranks/Ratings displayed with a great many of the Posts...
Forum:
Space Empires: IV & V
November 29th, 2001, 05:15 AM
Replies:
3
SE IV and Windows XP?
Views:
838
Posted By
GruelThePurple
Re: SE IV and Windows XP?
Although I am running Win2000, there shouldn't be much differance twixt it and XP; and my SEIV runs fine.
Forum:
Space Empires: IV & V
May 25th, 2001, 07:12 AM
Replies:
3
Problems with Cardassians and Ferengi
Views:
1,163
Posted By
GruelThePurple
Re: Problems with Cardassians and Ferengi
There is probably an image missing, or improperly named. Fortunately, this can be fixed.
Browse down to the pictures\race directory where the suspect races are located. In each of these racial...
Forum:
Space Empires: IV & V
May 24th, 2001, 11:22 PM
Replies:
40
Transphasic Torpedoes
Views:
6,643
Posted By
GruelThePurple
Re: Transphasic Torpedoes
Isn't there a theory, based in Quantum Physics/Mechanics, that it is possible to time travel via Quantum Foam and that the "Grandfather Effect" is not a concern due to the variableness of multiple...
Forum:
Space Empires: IV & V
May 24th, 2001, 08:17 PM
Replies:
99
This game is an expensive coaster
Views:
13,701
Posted By
GruelThePurple
Re: This game is an expensive coaster
Simple - If you don't like a game, you don't play it.
No one in the world has liked everything they have ever purchased. It's part of life to try things and learn from those experiances.
---
...
Forum:
Space Empires: IV & V
May 22nd, 2001, 08:34 PM
Replies:
5
I got board so I
Views:
1,599
Posted By
GruelThePurple
Re: I got board so I
Thanx for the shipset post. They are appreciated.
Forum:
Space Empires: IV & V
May 22nd, 2001, 08:28 PM
Replies:
13
I do not know whats more adictive
Views:
1,890
Posted By
GruelThePurple
Re: I do not know whats more adictive
Huh.
Guess I need to go back to messing around with the things some more...
Thanx.
Forum:
Space Empires: IV & V
May 22nd, 2001, 07:38 PM
Replies:
52
What polarity can we reverse today?
Views:
6,214
Posted By
GruelThePurple
Re: What polarity can we reverse today?
I'm thinking... Wesley Crusher.
Oh... You said favorite villian... How about just a villian, or vile entity? There is nothing favorite about him.
[This message has been edited by...
Forum:
Space Empires: IV & V
May 22nd, 2001, 07:33 PM
Replies:
13
I do not know whats more adictive
Views:
1,890
Posted By
GruelThePurple
Re: I do not know whats more adictive
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Devnullicus:
... I've usually got a notepad open on the other monitor making notes about tweaks and bugfixes...
Forum:
Space Empires: IV & V
May 22nd, 2001, 01:54 AM
Replies:
9
Another fighter bug?
Views:
1,087
Posted By
GruelThePurple
Re: Another fighter bug?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Krakenup:
Sorry, I didn't recall correctly. It was minesweeping that didn't work while cloaked - at least in...
Forum:
Space Empires: IV & V
May 21st, 2001, 08:20 PM
Replies:
5
I got board so I
Views:
1,599
Posted By
GruelThePurple
Re: I got board so I
Um...
I would like them pleez.
I don't have much time to bounce on the forums and dink with the game as I would like, so every bit helps.
Thanx for the pixels!
Forum:
Space Empires: IV & V
May 21st, 2001, 08:11 PM
Replies:
34
Space monsters
Views:
4,256
Posted By
GruelThePurple
Re: Space monsters
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Prostetnic Vogon Jeltz:
... Can a planet occupy the same location as a storm?
<HR></BLOCKQUOTE>
Yes. You...
Forum:
Space Empires: IV & V
May 21st, 2001, 07:58 PM
Replies:
9
Another fighter bug?
Views:
1,087
Posted By
GruelThePurple
Re: Another fighter bug?
Too, Mine Layers can drop mines while cloaked. I use this tactic quite a bit myself.
Cloaking used to have a lot of drawbacks, but these were eased in order to fix some serious bugs with the AI's...
Forum:
Space Empires: IV & V
May 17th, 2001, 09:42 PM
Replies:
19
Does anyone else try to play with a "high" AI bonus
Views:
2,410
Posted By
GruelThePurple
Re: Does anyone else try to play with a \"high\" AI bonus
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by DirectorTsaarx:
Did you remember to put them on computer control at game startup? You may want to take...
Forum:
Space Empires: IV & V
May 16th, 2001, 08:39 PM
Replies:
19
Does anyone else try to play with a "high" AI bonus
Views:
2,410
Posted By
GruelThePurple
Re: Does anyone else try to play with a \"high\" AI bonus
My current game is Mid-Diff with High Bonus, set for 255 systems, Low Tech and high cost, single homeworld, 13 AI & 5 Neutrals, TDM Modpack; and I have seen some henious things.
I have run through...
Forum:
Space Empires: IV & V
May 16th, 2001, 02:40 AM
Replies:
3
Tactical combat error
Views:
1,318
Posted By
GruelThePurple
Re: Tactical combat error
Given that it hasn't reoccured, it may have been a hiccup. Too, it is possible that there was a unique situation where the game simply didn't know what it was supposed to do. Such errors are the...
Forum:
Space Empires: IV & V
May 15th, 2001, 09:48 PM
Replies:
3
Tactical combat error
Views:
1,318
Posted By
GruelThePurple
Re: Tactical combat error
Is this an error being thrown up by the OS or by SE4?
Forum:
Space Empires: IV & V
May 15th, 2001, 09:39 PM
Replies:
19
Basic Statagy
Views:
2,580
Posted By
GruelThePurple
Re: Basic Statagy
While I try to use the basic strategy of Explore, Expand & Conquor, Stabilize & Defend, repeat; things normally work a little differently.
I explore as much as possible, while trying to strike up...
Forum:
Space Empires: IV & V
May 10th, 2001, 07:10 AM
Replies:
23
Does anyone use ROBO MINERS?
Views:
5,471
Posted By
GruelThePurple
Re: Does anyone use ROBO MINERS?
Yes, thanx for the quick mod info JimBob55. (And yes, I am quite behind...) I apologize for not posting my info, but when I saw his explanation, I figured it would have been a duplication of effort.
Forum:
Space Empires: IV & V
May 8th, 2001, 09:51 PM
Replies:
23
Does anyone use ROBO MINERS?
Views:
5,471
Posted By
GruelThePurple
Re: Does anyone use ROBO MINERS?
Once I get home (being at work and all), I can post what a mod'ed miner would look like with the cargo attribute.
Forum:
Space Empires: IV & V
May 8th, 2001, 08:52 PM
Replies:
6
New style of tech tree
Views:
1,485
Posted By
GruelThePurple
Re: New style of tech tree
Although it wears a different face, having a tech tree that uses "collages" instead of functional areas really is no different once you get to the meat of the matter. They both use general Titles to...
Forum:
Space Empires: IV & V
May 8th, 2001, 07:52 PM
Replies:
23
Does anyone use ROBO MINERS?
Views:
5,471
Posted By
GruelThePurple
Re: Does anyone use ROBO MINERS?
As is, the RoboMiners are not very worthwhile. Unless you have a high value planet/asteroids/etc. and use a base to mine with, your returns are poor at best, and even with good returns, after a few...
Forum:
Space Empires: IV & V
May 4th, 2001, 09:25 PM
Replies:
2
components.bmp; An FYI.
Views:
1,466
Posted By
GruelThePurple
components.bmp; An FYI.
Having done some messing around with images for components, I thought I would share one of my findings.
The components.bmp can be changed in size. What this would accomplish is adding more room...
Forum:
Space Empires: IV & V
April 20th, 2001, 10:52 PM
Replies:
16
Demo user seeks a few pointers
Views:
2,652
Posted By
GruelThePurple
Re: Demo user seeks a few pointers
Yep, 30 turns for space borne combat, and 10 turns for ground (troop) combat are the default time limits as set in the settings.txt file.
Also, when I was learning the differences between SE4 and...
Forum:
Space Empires: IV & V
April 20th, 2001, 10:44 PM
Replies:
8
Full Version Of SE4
Views:
1,841
Posted By
GruelThePurple
Re: Full Version Of SE4
"Low", by default, is at 1000 units of supply remaining, regardless of how many you started with.
Showing results 1 to 25 of 37
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