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Search: Posts Made By: Nitram Draw
Forum: Space Empires: IV & V May 18th, 2001, 03:25 PM
Replies: 74
Views: 12,916
Posted By Nitram Draw
Re: Modder brainstorming session

Understand.
Will the lifesupport use supplies every turn? If so that is a good alternative to modifying the fighter engines, although I know someone will find a work around, we're such devious...
Forum: Space Empires: IV & V May 18th, 2001, 02:15 PM
Replies: 6
Views: 1,593
Posted By Nitram Draw
Re: Looking for feedback

How about something with Pirates or the "Mafia"? Resources can mysteriously change hands http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Forum: Space Empires: IV & V May 18th, 2001, 01:59 AM
Replies: 11
Views: 3,391
Posted By Nitram Draw
Re: Custom Race Feed Back

I've checked out most of the styles you listed. I think they are all good. I wish they all had AI's, I can only use so many for my own race and some are very hard for me to see on the screen.
Do you...
Forum: Space Empires: IV & V May 18th, 2001, 01:39 AM
Replies: 35
Views: 8,800
Posted By Nitram Draw
Re: really big games

How about trying a smaller Version of your map? If the problems are with the size this should help.
Sounds like even a smaller Version would be very interesting to play on!
Forum: Space Empires: IV & V May 18th, 2001, 01:36 AM
Replies: 74
Views: 12,916
Posted By Nitram Draw
Re: Modder brainstorming session

You would definately have to make choices. Since the bonus moves on the standard engines require you to use all of the same type of engines the choices could get hard.
I think it will need a lot of...
Forum: Space Empires: IV & V May 18th, 2001, 01:27 AM
Replies: 19
Views: 4,123
Posted By Nitram Draw
Re: Do Small DUCs suck?

Maybe the ability won't stack if it is attached to a component.
I did a little test of it Last night and got more variety in the "to hit" numbers, both for the fighters to hit and a ship to hit...
Forum: Space Empires: IV & V May 18th, 2001, 01:23 AM
Replies: 21
Views: 4,681
Posted By Nitram Draw
Re: Capturable Racial Techs

You could keep the racial tag on the items you don't want to have stolen/researched. I like the idea of components being able to be analyized, facilities maybe not. With a little editing you could...
Forum: Space Empires: IV & V May 18th, 2001, 01:14 AM
Replies: 13
Views: 3,038
Posted By Nitram Draw
Re: I do not know whats more adictive

If I had the time and a better understanding of how the AI files worked I think I would face your dilemea also. Thankfully I don't so I tend to play more and fiddle less. I'm also glad there are so...
Forum: Space Empires: IV & V May 18th, 2001, 01:07 AM
Replies: 14
Views: 3,164
Posted By Nitram Draw
Re: Looking for GOOD AI

Definately try the races suggested.
You may want to try this type of set up for a real blood bath. It makes for a fun game once in a while.
Small quadrent 100K starting resources, good homeworld,...
Forum: Space Empires: IV & V May 17th, 2001, 10:34 PM
Replies: 74
Views: 12,916
Posted By Nitram Draw
Re: Modder brainstorming session

Yes, I would like to see phased shield skipping weapons. Weapons that skipped specific armor would be neat also. That way you would have an even harder time building a killer ship. You could have...
Forum: Space Empires: IV & V May 17th, 2001, 09:43 PM
Replies: 14
Views: 3,545
Posted By Nitram Draw
Re: Exploding Stars

That event sounds cool. You wouldn't know if someone with a cloaked planet destroyer did it or if it was a natural event. Blame it on the Phong!
Forum: Space Empires: IV & V May 17th, 2001, 09:40 PM
Replies: 6
Views: 1,593
Posted By Nitram Draw
Re: Looking for feedback

The only one I have ever had was Babies Born. I didn't even know I was expecting!
I didn't realize your events were in the Dev mod. I'l be on the lookout for more surprises.
Forum: Space Empires: IV & V May 17th, 2001, 09:38 PM
Replies: 11
Views: 3,391
Posted By Nitram Draw
Re: Custom Race Feed Back

The ones I know of that don't have AI's are the Star Wars races at the Kuat Drive (kuatdy) site, at least they didn't have AI's when I Last checked. Beautiful shipsets though and lots of them.
Forum: Space Empires: IV & V May 17th, 2001, 07:28 PM
Replies: 19
Views: 4,123
Posted By Nitram Draw
Re: Do Small DUCs suck?

I think the only way to find out how fighters work is to remove all bonuses from the fighter and sample target ship and start observing the hit % of different size Groups.
If fighter weapons work...
Forum: Space Empires: IV & V May 17th, 2001, 07:18 PM
Replies: 14
Views: 3,164
Posted By Nitram Draw
Re: Looking for GOOD AI

Maybe blood bath was the wrong term. You do get right into the action though. You diplomacy and combat skills will be tested immediately.
Forum: Space Empires: IV & V May 17th, 2001, 05:51 PM
Replies: 11
Views: 3,391
Posted By Nitram Draw
Re: Custom Race Feed Back

I admire your ability.
I have searched the forum and read and studied and come to the conclusion that I will never understand the research and design files...
Forum: Space Empires: IV & V May 17th, 2001, 05:16 PM
Replies: 74
Views: 12,916
Posted By Nitram Draw
Re: Modder brainstorming session

I'm the opposite.
I would like to see even more differances in the regular and phased shields. I would like to see the ability "skips phased shields" added. Then you could create phased skipping...
Forum: Space Empires: IV & V May 17th, 2001, 05:02 PM
Replies: 74
Views: 12,916
Posted By Nitram Draw
Re: Modder brainstorming session

I was thinking if the system limit was increased you could really get that "are we alone" feeling. Even with 255 systems I generally run into someone within 30-60 turns. What if you went 100's of...
Forum: Space Empires: IV & V May 17th, 2001, 02:07 PM
Replies: 74
Views: 12,916
Posted By Nitram Draw
Re: Modder brainstorming session

Nice idea. I think the AI would have a tough time handling it though. I tried a few games with colonize home planet type and atmosphere restrictions, this is as close as you can get to the few and...
Forum: Space Empires: IV & V May 17th, 2001, 01:08 AM
Replies: 35
Views: 8,800
Posted By Nitram Draw
Re: really big games

Sounds like a good idea to help the AI without having any "house rules" to follow.
Could you post one of your saved maps?
Have you tried doing a map for a game where all races start on the same...
Forum: Space Empires: IV & V May 16th, 2001, 09:18 PM
Replies: 35
Views: 8,800
Posted By Nitram Draw
Re: really big games

The AI could always use work but the races in the Mod Pac are much tougher than the standard races. The AI has been reworked on some of the standard races to provide a generally tougher opponent and...
Forum: Space Empires: IV & V May 16th, 2001, 09:09 PM
Replies: 110
Views: 18,153
Posted By Nitram Draw
Re: Devnullmod

If you leave the HE modifier at -4 then some weapons will do no damage with the HE mount, their normal range is less than 4, Temporal Shifter for example. Some AI's use the HE Version of this as...
Forum: Space Empires: IV & V May 16th, 2001, 05:28 PM
Replies: 52
Views: 10,239
Posted By Nitram Draw
Re: What polarity can we reverse today?

Maybe they should hire the writers from the 3 Stooges. I read that they only had ~4 basic plot lines.
Forum: Space Empires: IV & V May 16th, 2001, 05:16 PM
Replies: 35
Views: 8,800
Posted By Nitram Draw
Re: really big games

Maybe the crash is related to the Max number of units. IIRC there were some Posts about a month ago concerning a limit on what the game could handle.
I bet you get some monster AI fleets with this...
Forum: Space Empires: IV & V May 16th, 2001, 03:36 PM
Replies: 35
Views: 8,800
Posted By Nitram Draw
Re: really big games

Thanks for the map. i'll give it a try, if I can load it I'm computer challanged you know http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
The reason I asked about a single type map is that...
Showing results 276 to 300 of 500

 
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