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Old November 5th, 2003, 03:50 PM

MStavros MStavros is offline
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Quote:
Originally posted by Alneyan:
quote:
Originally posted by cpbeller:
but they could change their "personalities" mid-game though?

if so, impressive....
Let me add: "Depending on the situation" after your question. That is what was asked for Dominions. (That is the same for you Von Schmidt) Games with "personalities" exist, the problem being to script for a single person a working AI able to anticipate and outsmart the player (that is, able to change its tactics and priority, or personality, during the game, depending on what is going on), and even without using plain cheating. (Say, omniscient AIs)

I never liked Warlords myself, but this AI is said to be good. Then you are right, it comes close to what was asked, with a less complex game.

Yes Dominions is more complex, but script these AIs are not impossible, but it will require time.

I don't think that we need different personalities. An upgraded AI, yes.


1. The AI is massing weak troops
2. The AI wont protect his pretender/commanders/priests/mages
3. The AI wont build forts
4. The AI's battlefield tactics could be better
5. The AI is making very odd things. IE. wandering around with his pretender alone etc.
6. The AI won't stay in a province, it is always moving his armies.
7. The AI won't make complex strategic maneuvers. IE. Making a focused attack against a province.
8. The AI won't equip his supercombatants..at least I've never seen that in the demo.


Upgrading/fixing/enchancing these won't require different personalities. A core AI [like the current Doms 2 AI] could do it, if the scripts will be tweaked.

[ November 05, 2003, 13:51: Message edited by: MStavros ]
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